![]() Contents 1 List of Afflictions 1. Afflictions can also be cured within a dungeon, by reducing the Afflicted hero's stress to 0 during an expedition. In some instances I’ve even had members of my party attempt to commit suicide on the battlefield, or self-flagellate in an unsettling display of masochistic ecstasy. Afflictions can be cured in Town by sending the hero to receive one of the stress relief options from the Abbey or Tavern, or by waiting until they passively reach 0 stress. ![]() This part of your character’s development is mostly out of your control and the results can vary a great deal, ranging from characters that gibber like lunatics in the heat of battle, passing up their turns, to heroes-turned-cowards pushing their way to the back of the ranks, forcing your back-row characters to fight in their place. healed in small amounts, with small chance of their afflictions cured. It is the wild card, a psychological roll of the dice. Darkest Dungeon is a powerless jump, without companions or Warehouse access. ![]() However, most of the time, the changes affected by the horrors you’ll encounter will present themselves as negative personality traits hindering your party’s performance, and in some instances wrenching your control over your character’s actions, if only temporarily. Some side effects of the stresses you’ll endure exhibit themselves as temporary buffs for set periods during the game (such as while in a dungeon, or until you make camp), while others manifest as long-term positive traits, offering helpful stat boosts and situational bonuses. ![]()
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